3D MORPHING / SCULPTING

Features

    • Bulge Chisel: this tool can bulge the mesh outward or press ALT while using it to create an inward dent. Includes normal, mushroom, spike and round shapes.
    • Resurface Chisel: this tool combines a bulging & flattening effect that allows you to fill holes and controlled with a "Build Up" parameter.
    • Contour Chisel: allows you to draw a shape on the surface and the geometry will conform to it.
    • Touch-up Chisel: offers greater smoothing options, smudge, sharpen, flatten, unmorph, eraser, and more.
    • Hidden Surface Removal-Smart Culling: this helps ensure changes in the topology of mesh change only where you want it and keep visual changes (in the viewport) fast.
    • Unwarp Chisel: helps to restore the original shape of the surface while preserving the large scale changes. Useful for geometry clean-up.
    • Transmorph Chisel: allows you sample a selected surface of another object to morph it into that shape.
    • Move Hammer: move only selected portions of a mesh horizontally, vertically or in and out to create curvy, organic effects.
    • Rotate Hammer: this tool is very similar to the move hammer but is used for tilting (depth) in different directions.
    • Scale Hammer: scale selections in one, two or three dimensions (x,y, or z) depending on the Direction controls you set.
    • Bulge-Dent Hammer: it deforms each vertex in the direction of its normal vector (outward surface direction).
    • Geometric Hammer: take selected surfaces and reshape them into a mathematical, geometric shape (sphere, cube, cylinder, etc).
    • Touch-up Hammer: it's like the touch-up chisel, with lots of options, it just makes larger changes to the geometry.

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Morphing


The morphing features in Blacksmith3D were designed for morphing moderate to high-resolution models, in the 10,000 - 100,000 polygon range, although this is just a general rule of thumb. Low-resolution models are often best morphed on a per vertex basis in a modeling application, while higher resolution models require advanced methods of using "soft selections" to organically morph a large number of vertices in a single operation. In Blacksmith3D, this is achieved in two ways.

Using hammers, you first create a selection using any of the selection tools, optionally soften it with the "S" hotkey, and then use the hammer tool to deform the selected area. You then repeat this procedure until you achieve the desired shape.

Using chisels, the tool behaves like a brush and you can deform the surface as you click and drag across the surface of the model. You may optionally use a selection to mask, or stencil, the desired surface so it only affects the selected area. In most projects, you will likely find that it usually takes a combination of both, but it can depend on the type of project you are working on.

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