Edit Menu

Edit Menu

This part of the menu handles the undo, redo, selection, clear, harden, grow and many other operations.

Undo

  • Undo most operations
  • Some operations cannot be undone, and the user will usually be prompted beforehand.

Redo

  • Redoes (most) operations that were previously undone.

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Undo Navigation

  • Undo the last viewport navigation action such as move, zoom, rotate, etc.
  • Deliberately separated from the main 'undo' command for work flow purposes

Redo Navigation

  • Redo the previously undone navigation action such as move, zoom, rotate, etc.
  • Deliberately separated from the main 'redo' command for work flow purposes.

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Select...

  • Contains options for editing/modifying the current selection ( see the Selection Tools section for tools to create a selection )
  • Examples are Select All/None, Soften/Harden, Grow/Shrink, etc.

Select All

    • Selects all available surfaces in the project (includes multiple objects)
    • Hotkey is CTRL-A, use this often!
    • Locked or hidden geometry is not selected

Clear All

    • Clears the selection on all available surfaces in the project (includes multiple objects)
    • Hotkey is CTRL-U, use this often!

Soften

    • Softens the current selection to ensure an even transition from fully selected (hot) to not selected (cold).
    • Holding the SHIFT key results in an outward softening, while holding the ALT key results in an inward softening.

Harden

    • Hardening the selection makes the current selection rigid (either fully selected or not at all).
    • Holding the ALT key results in a partial hardening of the selection increasing it's rigidness.

Grow

    • Causes the current select to grow outward one vertex or polygon

Shrink

    • Causes the current select to shrink one vertex or polygon

Normalize

    • Rescales the selection such that the strongest part becomes full strength (100).
    • Good for strengthening weak selections

Invert

    • Inverts the current selection in the viewport.
    • Surfaces that were selected at 100 will become 0, 0 will become 100, 25 will become 75, etc.

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Hide Selected Surface

    • Hides all of the selected surfaces.
    • Hidden surfaces will not be affected by most operations (painting, deformations, etc.)
    • Works best using polygon (as opposed to vertex) selections since it is more obvious which polygons will be affected.

Unhide all

    • Unhides all surfaces that were previously hidden with the 'Hide Selected Surface' option.
    • If there are hidden Display Groups, the use will be prompted to unhide those as well.

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Lock Selected Surface

    • Locks the currently selected surfaces.
    • Locked surfaces will not be affected most operations (painting, deformations, etc.)
    • Works best using polygon (as opposed to vertex) selections since it is more obvious which polygons will be affected.

Unlock All

    • Unlocks all surfaces that were previously locked with the 'Lock Selected Surface' option.
    • If there are locked Display Groups, the use will be prompted to unlock those as well.
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