New Features in version 5

Fresh, modern scale-able interface

  • All features are presented as user readable text ( instead of tiny icons ) for quick and easy discovery.
  • User definable hotkeys. Simply right-click on most interface elements to bind a hotkey to them. Quickly create new hotkeys to optimize repeatable tasks.
  • Quickly toggle between the menu and the viewport using the SPACEBAR hotkey

Presets, presets presets!

  • Via the "Manager", create Tool, Viewport and Brush Tile presets. Set them up once, store as a preset, and re-use them often!

presets

Tileable Texture Maker

  • Creates a 3×3 grid of a texture that you can paint on using any of Blacksmith3D's brushes ( clone brush especially ) to create tileable textures easily.

Usage

  1. Highlight an Image Map in the Manager
  2. Choose Utility Tools->Tileable Texture Maker
  3. Click Create Tileable Objects

Known Issues

  • Currently freezes the program if no Image Map is highlighted in the manager. Will be fixed in the next update.

tileable-before-after

Neutralize

  • Blending type removes lighting effects from photographs, making them easier to convert into textures.
  • Preserves fine texture detail while removing shadows.

Usage

  • Paint Brushes->Light Adjustment Brush ->Type->Neutralize
  • Use the Lightness parameter to determine the desired lighting level in the resulting image.

neutralize

Resolution Visualizer

  • New special viewing mode that let's you instantly visualize the UV mapping on the object
  • See granular detail right down to the pixel level
  • Easily detect problems and issues with the UV mapping and/or resolution

Usage

  • Viewports->Display Mode->Resolution Visualizer
  • HINT... right click on Resolution Visualizer and choose a hotkey for fast toggling

resolution-visualizer

Subdivide Objects

  • for easier texture painting. Painting on low resolution models has a few challenges ( mostly with Hidden Surface Removal ), so by using the Subdivide Objects feature, you can create a medium or high res version of the same object, making it easier to paint on.

Usage

  • Select object in viewport ( or CTRL-A for select all)
  • Utility Tools->Subdivide Object
  • Choose a value for Maximum Polygons (probably best to keep it somewhere in the low 100,000′s. Try higher numbers only after saving your project first)
  • Click Subdivide button

subD

Highlight / Shade

  • Used to either emphasize highlights, or shadows
  • Similar to contrast, but only acts to go brighter, or darker, but not both

Usage

  • Paint Tools->Light adjustment Brush->Type = Highlight-Shade
  • Reduce strength, to typically 20%-60%
  • Default action is Highlight
  • Hold ALT to ShadeImage4-1024x726

More to come, so stay tuned!

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