Shading Options

Shading Options

Contains various options for drawing the objects in the viewport, such as smoothing, wireframe, stippling, etc.
Smooth Smooth - Disabled above and enabled below.

Smooth

Draws the polygons with smooth shading (when lighting is enabled). When this option is disabled, then each polygon appears to be faceted.

Wireframe Overlay

Draws the outline of the polygons over the solid rendering.
Wireframe Overlay Wireframe Overlay
Vertex Overlay
Vertex Overlay

Vertex Overlay

Draws the vertices over the solid rendering. This option can be combined with the Wireframe Overlay as well.

Use Lighting

Simple lighting will be applied to the surface. When disabled, the texture appears to be very flat and it's useful to see what the true colors are, without them being affected by the shading.
Use Lighting
Use Lighting - on ( above ) and off ( below )
Texture Filtering
Texture Filtering - off ( above ) and on ( below )

Texture Filtering

Renders the texture maps using linear texture filtering. Disabling this feature lets you see individual pixels ( default ) which is extremely useful for WYSIWYG editing.
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