Shading Options
Contains various options for drawing the objects in the viewport, such as smoothing, wireframe, stippling, etc. |
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Smooth - Disabled above and enabled below. |
Smooth
Draws the polygons with smooth shading (when lighting is enabled). When this option is disabled, then each polygon appears to be faceted. |
Wireframe Overlay
Draws the outline of the polygons over the solid rendering. |
Wireframe Overlay |
Vertex Overlay |
Vertex Overlay
Draws the vertices over the solid rendering. This option can be combined with the Wireframe Overlay as well. |
Use Lighting
Simple lighting will be applied to the surface. When disabled, the texture appears to be very flat and it's useful to see what the true colors are, without them being affected by the shading. |
Use Lighting - on ( above ) and off ( below ) |
Texture Filtering - off ( above ) and on ( below ) |
Texture Filtering
Renders the texture maps using linear texture filtering. Disabling this feature lets you see individual pixels ( default ) which is extremely useful for WYSIWYG editing. |