Viewport Menu

Viewport Menu

Contains various options relating to the 3D viewports, such as Configuration, Display Mode, Shading Options, etc.
Viewports Menu

Current Viewport indicator

Configuration

Display Mode

Shading Options


Current Viewport indicator

When multiple viewports are utilized, this indicates which one is currently active.

[caption id="attachment_1916" align="alignnone" width="300"]Current Viewport Indicator Current Viewport Indicator[/caption]

Configuration...

Displays viewport configuration options. One to four viewports can be used simultaneously in the main window.

[caption id="attachment_1899" align="alignnone" width="300"]Viewport Configuration Viewport Configuration[/caption]

Four Viewports ( One Large )

Uses four (one large, three small) viewports to view and edit the object. By default, the large viewport is enabled and the three small ones are locked ( for display only ). They can be unlocked via the viewport's Orientation dropdown menu.
[caption id="attachment_1889" align="alignnone" width="300"]Four Viewports ( One Large ) Four Viewports ( One Large )[/caption]
[caption id="attachment_1814" align="alignnone" width="300"]Main Window One Viewport[/caption]

One Viewport

Uses only one viewport to view and edit the object(s). Functionally the same as using a multi-viewport configuration, with the active viewport maximized.

Two Viewports ( Tall )

Uses two tall viewports to view and edit the object(s) ( side by side )
Two Viewports ( Tall )
Two Viewports ( Wide )

Two Viewports ( Wide )

Uses two wide viewports to view and edit the object(s) ( one on top, one on bottom )

Three Viewports

Uses three viewports to view and edit the object(s)
[caption id="attachment_1925" align="alignnone" width="300"]Three Viewports [/caption]
Four Viewports

Four Viewports

Uses four (equally sized) viewports to view and edit the object(s)

Display Mode...

Determines how the viewport will be displayed. For texture painting, choose one of the map channels (e.g. Color, Bump, etc.). For Display Group editing, choose "Display Group Colors". For deforming, you may choose "Shiny Grey" for enhanced visibility of fine details. The first section of the display mode represents temporary display modes, that are designed to be quickly toggled on and off. For example, if you are in the Color Maps display mode, you can toggle on the Hot Selection View. When you toggle it off, you will return to the Color Maps mode. The remaining display modes are the enduring display modes that do not exhibit the before mentioned toggling behavior.
[caption id="attachment_1908" align="alignnone" width="300"]Display Mode Display Mode[/caption]
[caption id="attachment_1903" align="alignnone" width="300"]Hot Selection View Hot Selection View[/caption]

Hot Selection View

Shades the objects according to the selection strength. Use the hot key SHIFT-SPACE to toggle the hot selection view. The selection values can vary between 0% and 100% and are illustrated as a spectrum from violet ( 0%), through blue, green, yellow and finally red ( 100%).

Brush Tile View

Shows the brush image tiled across all textured surfaces in the viewport. It is used to illustrate exactly where the texture will appear on the object when painted. You can use the V hotkey to quickly toggle this display mode on and off ( highly recommended ).
[caption id="attachment_1904" align="alignnone" width="300"]Brush Tile View Brush Tile View - Top image is with Brush Tile View active, and the bottom image shows the result of a paint stroke ( with brush tiling )[/caption]
[caption id="attachment_1909" align="alignnone" width="300"]Resolution Visualizer Resolution Visualizer[/caption]

Resolution Visualizer

Helps you visualize the resolution of the maps in the scene. Displays a colorful multi-level grid, down to the pixel level. It also helps you detect resolution and UV issues instantly by observing warped sections of the color grid on the surface. This option does not have a reserved hotkey, but you can easily assign a custom hotkey of your choosing.

Quick Render View

Allows you to view the object(s) with Displacement Maps, Bump Maps, etc. maps applied at real time. The quality, and other parameters, can be set in the Quick Render Options sub-menu. Use the R hotkey to quickly toggle this display mode.
[caption id="attachment_1910" align="alignnone" width="300"]Quick Render Quick Render - Arrow points to bump map effects[/caption]
[caption id="attachment_1911" align="alignnone" width="300"]Channel Maps Channel Maps ( bump map illustrated here )[/caption]

Color Maps

Transparency Maps

Bump Maps

Displacement Maps

Specular Maps

Ambient Maps

Each of these display modes allows you to view and edit the maps assigned to the supported channel types ( Color, bump, etc.)

Display Group Colors

This display mode will illustrate the objects in the viewport with the color of the Display Group(s) that they belong to. If a polygon belongs to more than one Display Group, then the color of one will be automatically chosen, the current Display Group taking preference over others ( indicated by the red bar ).
[caption id="attachment_1912" align="alignnone" width="300"]Display Groups Display Groups[/caption]
[caption id="attachment_1913" align="alignnone" width="300"]Material Colors Material Colors[/caption]

Material Colors

Enabling this option will result in the objects in the viewport being colored according to the material colors.

Shiny Grey

Enabling this option will result in the objects in the viewport being colored grey. Ideal for deforming where viewing textures may not be necessary. The specularity improves the visibility of fine surface details.
[caption id="attachment_1914" align="alignnone" width="300"]Shiney Grey Shiny Grey - Notice the bright highlights[/caption]

Shading Options

Contains various options for drawing the objects in the viewport, such as smoothing, wireframe, stippling, etc.
[caption id="attachment_1918" align="alignnone" width="300"]Shading Options Shading Options[/caption]
[caption id="attachment_1917" align="alignnone" width="300"]Smooth Smooth - Disabled above and enabled below.[/caption]

Smooth

Draws the polygons with smooth shading (when lighting is enabled). When this option is disabled, then each polygon appears to be faceted.

Wireframe Overlay

Draws the outline of the polygons over the solid rendering.
[caption id="attachment_1919" align="alignnone" width="300"]Wireframe Overlay Wireframe Overlay[/caption]
[caption id="attachment_1920" align="alignnone" width="300"]Vertex Overlay Vertex Overlay[/caption]

Vertex Overlay

Draws the vertices over the solid rendering. This option can be combined with the Wireframe Overlay as well.

Use Lighting

Simple lighting will be applied to the surface. When disabled, the texture appears to be very flat and it's useful to see what the true colors are, without them being affected by the shading.
[caption id="attachment_1921" align="alignnone" width="300"]Use Lighting Use Lighting - on ( above ) and off ( below )[/caption]
[caption id="attachment_1922" align="alignnone" width="300"]Texture Filtering Texture Filtering - off ( above ) and on ( below )[/caption]

Texture Filtering

Renders the texture maps using linear texture filtering. Disabling this feature lets you see individual pixels ( default ) which is extremely useful for WYSIWYG editing.

Framing...

Frame Selection

Frame Object

Frame All

Center X

Center Y

Center Z

Zero X

Zero Y

Zero Z

General...

Change Background Color 1

Change Background Color 2

Change to Solid Background Color

Revert to Default Background Colors

Change Wireframe Color

Display XYZ Axis

Quick Render Options...

Render Quality

Global Displacement Strength

Global Bump Strength

Mix material colors with maps

Render double sided

Use color, bump ... maps

Copy Current

Paste Current

Copy All

Paste All

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